When registering, you need to enter the selected username, password (2x) and email. These items are required. Email is required because the original idea was to create a place for a correspondence game. It will also help you if you forget your password. You can change your password on the login page using the link for a forgotten password. If the entered login and email match, you can set new ones. After registration you can go to settings or go straight to the main page.
There are three parts in the settings. In the first one, you can choose in which colors the board and balls will be displayed.
Small sample (there are many more options):
In the second you choose whether you want to be considered a beginner or an advanced, your rating will be calculated accordingly from either a starting value of 100 or 1000 rating points. In the last part you can fill in other data. We highly recommend filling in the continent (leaving the value unspecified could allow you to run out of tournaments listed only for players from a certain area) and the language version so that you do not see the default English language next time if you do not want to. As an example for filling in, you see information about the author. However, no one else will see your information. By default, the sending of notification emails for correspondence games is set. After registration or after its change, the email is checked manually by the administrator. He then sets it up applicable. The reason for this measure is web crawlers.
After logging in, you are on the main page and there are several game sections:
Here you will find links to the main sections - for creating and playing games by correspondence and in real time mode, there is also a link to a page for a game with random robots and you can solve a randomly selected task here as well.
In this section you will find very brief rules of the game, later, there may be something about strategy, there are also tasks to solve with a choice according to the game and the difficulty of the task and an overview, how many tasks you solved and how many you solved correctly. However, there are only 1500 zero-level tasks in the database so far. You will find the opportunity to play games that you have for example at home in a book. Replay mode can be used if you do not have a game board at home and of course to store tasks from books in the archive. Embedded games in the archive can be viewed here, but so far the archive is empty.
This is a tournament section. The organizer can be any user of the server. They will set up the tournament using the form described below. Players will see the tournament in the Tournament Registration section. Registration is possible from the moment the registration starts (this is adjustable when creating the tournament). It is also possible to participate in the ongoing tournament. You can also unsubscribe from unplayed rounds. (Both are valid if the tournament is drawn by the Swiss system, ie it has 13 or more players). The tournament organizer can also unsubscribe a player. In the Play tournament section you can see the status of the tournament - which round is in progress and the number of unfinished games. At the same time, the games of participants that need to be played are displayed there. The Watch Tournament section shows all the drawn games of the tournaments of the day. The draw for each round is triggered by the tournament organizer, so he needs to be present at all times. This makes it possible, for example, to have a shorter or longer pause between the rounds. The tournament takes place when at least 4 candidates register, otherwise it is canceled by the start of the draw. Of course, the tournament organizer can also take part in the tournament, and given that it launches a draw for individual rounds, we also recommend it. What we do not recommend, on the other hand, is organizing more than one tournament in one day. Buttons and players are only displayed for first held tournament. If the tournament does not finish in time, the org will not be able to draw the other one.
In this field, the tournament organizer is shown a button to start the draw with information about the day and time of the start. The others only show information when the tournament starts and what the current time is, if they play a tournament on that day.
A simple chat system allows you to write short messages to other users present. The chat on the main page only displays the last five messages. Chatting is enabled in a similar way even for each game.
In this section you will find statistics, an overview of currently logged in players, you can change the color settings here and these instructions are also available.
In the correspondence game, you have a specific time for each move. The default setting is 300,000 seconds, which is about 3.5 days, but you can set another time. The time is calculated from the moment the second player joins the game, and then always from the moment the opponent plays.
Real time is a real time game, this is how it is played on most servers. She is given time to play the whole game. It is entered in minutes. In addition, you can when creating a game also specify the time (number of seconds) to be added for each move played.
A standard game is a game that can be seen by any other user and counts towards the rating. The training game is invisible to others and does not count towards the rating. Training games, like robot games, will not be moved to the archive once created.
The robot plays random moves and it's not that hard to beat him. (More advanced AI will be over time, too.) So when you're tired of winning, give it a go the exact goal, how many balls you have to get and try to meet it exactly. Or try to lose overwhelmingly. This may be harder than winning :-)
First you need to choose whether you want to play a correspondence game or in real time. After entering the relevant section, you see a table with the options Create a game, join a game, play or watch the games played by others. By creating, you create a new game and wait for another player to join it. If there is a game started by another player, you can join it. The game is always started by a player who is called white.
Once the game has both opponents, you can view the board. The move is made by clicking on the image of the relevant box with balls. In the case of Toguz, the trap is marked with the federation logo. At the top of the screen you will find information with who and what you are playing, who is on the turn, on the right side a list of moves and a chat window. The collected balls are shown both by a number next to the board and by a picture of a hole with the appropriate number of balls and a strip of the appropriate color in the middle of the board.
The tournament has many criteria. In the form for setting up a tournament, you need to select the game, system, times for the game, when the tournament will start, when the registration will start. You can name the tournament, and you can limit the number of its participants, eg by continent. The game system automatically adjusts to the number of players - up to 12 are played like round robin, 13 or more are played by a Swiss.
Occasionally, the website is still under development, if the author deems it necessary, deletes all games, cancels the rating, etc., until he is fully satisfied with his work, which he will certainly announce here. So don't be surprised if something changes or stops working. By reporting the author's errors, he will be pleased and forced to correct. The contact is in settings. Everything is created and tested with the help of a Chrome browser and a 15-inch monitor. Of course, the correct display on mobile phones, other screens and other browsers is planned as soon as possible.
The web is, resp. will be translated into seven other languages with the help of google translate. For some, this translation may be corrected by some of the players and friends. Some parts may not be translated, especially in the periods immediately after an upgrade.
If you want to support this project, just play here from time to time.